Revisiting the Sega Genesis’s launch lineup
I have a lot of fond memories of the Sega Genesis. It was my first console, and sparked my love of video games that continues to this day. However, I only ended up getting one fairly late in its lifespan. By the Christmas of 1993, it had already been on the market for five years. Which was pretty close to the end of its life all things considered. I wasn’t there when it launched. I was the tender age of three. Too busy watching Care Bears to notice the excitement going on in the gaming world. But what about those folks who were there? Just what did the Genesis slash Mega Drive have to offer for those looking to jump in early on that 16-bit mega power?
Well, when the Mega Drive launched in Japan on October 29th, 1988, players had just two titles to chose from: Space Harrier II and Super Thunder Blade. Both existing arcade hits. These would be followed by Altered Beast and Osomatsu-kun: Hachamecha Gekijō a month later.
When the Genesis hit North American shores on August 14th of 1989, it also came with a substantially larger lineup of titles to chose from. Aside from the ones already mentioned, we had Alex Kidd in the Enchanted Castle, Tommy Lasorda Baseball, Thunder Force II, and Last Battle. Certainly a lot to chose from, but did any warrant the investment into the next gen?
Time to fire up the ol’ Everdrive to find out, and see how these games have held up over 32 years.
Space Harrier II
The original Space Harrier is an absolute gem. You’re a guy with a jet pack, on a mission to free the Fantasy Zone from evil Moai heads and all sorts of other weird creatures. This was one of the first arcade titles to use both 16-bit graphics and Sega’s “Super Scaler” sprite scaling technology. It was certainly an impressive game for the time thanks to its psudo-3D graphics and kicking soundtrack. Heck, Space Harrier still looks and plays great some 35 years later.
The Genesis never got a port of the original game, but rather it’s own timed exclusive sequel.
Space Harrier II is surprising not terrible. Since the base Genesis can’t do sprite scaling, there’s a little pre-rendered trickery happening here. The results I must say are quite impressive given the hardware limitations. It’s not quite as smooth as the arcade original, but offered a great taste of the console’s potential. It’s quite a bit of fun too. Is it as good as the original Space Harrier? No, but it certainly did leave a strong first impression.
Super Thunder Blade
Super Thunder Blade is another port of Sega’s Super Scaler arcade games. This is a lot like Space Harrier, except with a helicopter. You fly around, shoot enemies, try to dodge buildings and enemy fire. You know, the sort of things you normally do in a helicopter.
I’m not going to beat around the bush. This game is awful. Your heli is incredibly sluggish to control. It’s like flying through cold syrup. Not to mention the controls are backwards. Which is something I normally prefer for flight games. Pull back to go up and what not. However it just does not feel natural here, at all. Especially coming off how tight Space Harrier II felt. This is one of those games that’s tough for all the wrong reason. Where you feel like you’re fighting poor mechanics more than the actual enemies.
Super Thunder Blade really is quite a downgrade over the arcade version, and not just in the graphics department. Even contemporary reviews were mixed. The Games Machine called it “not quite as super as the title makes it out”, while EGM was critical of its choppy visuals and poorly mimicked sprite scaling. I feel sorry for anyone who picked this up instead of Space Harrier II.
Altered Beast
Rise from your grave! Athena has been kidnapped by the evil Neff, and Zeus has resurrected a legendary Greek hero (you) to save her from the clutches of the underworld.
Altered Beast is a fairly boiler plate side scrolling beat-em-up. You punch, you kick, you cause enemies to explode. It’s that simple. There’s no tricks or special moves to memorize here. Its main gimmick rather involves grabbing power ups by defeating blue wolves. Each one you collect makes you progressively buffer, and hit that much harder. Collect three in a stage and you can turn into your beast form. There are five stages in total, each with their own unique form. Werewolf, weredragon, werebear, weretiger, and werewolf again, but gold this time! Each with its own special abilities.
This is actually a really faithful port of the arcade original. Which it should be, since the Genesis was based on the Sega System 16 board. It was also the pack-in title for the North American launch, so this is the game that introduced most early fans to that juicy blast processed power.
Altered Beast seems to be one of those games Sega fans either love or hate, largely depending on when you first encountered it. In my opinion, it’s just okay. The action is satisfying enough, but falls far short of being great. At this point, I don’t think developers really understood how important it is for a beat-em-up to “feel” right. It lacks the frantic fights and hard impacts we’d see in later games like Hyperstone Heist or Streets of Rage.
Beast is also very short and relatively easy. A skilled player can usually beat it in about 10 minutes. That really is the biggest problem with these arcade ports. They were designed for short bursts of play at a coin-op rather than longer at-home sessions. There’s little reason to revisit it after completion, aside from trying the harder difficulties. For 1988 though, when the only competition was Bad Dudes on the NES, this would have seemed like a miracle.
Alex Kidd in the Enchanted Castle
Alex Kidd was Sega’s first attempt at a Mario style mascot. Some of his earlier Master System games were actually pretty decent. Shinobi World is definitely worth checking out. But this, well… it’s a thing that exists.
Enchanted Castle is part platformer, part beat-em-up. Both those on their own are fine enough. Combined, the whole thing feels poorly executed. Plus it has these weird rock-paper-scissors minigames which just aren’t fun at all. That’s just what you want in your children’s platformer; a game of chance where you die if you lose. That’s definitely not frustrating in the least!
I will say that Alex Kidd looks pretty good for an early release. It’s bright and colourful, and the animations are decent. The art design is quite lacking though. The music is okay, but gets very annoying very quickly. It’s definitely not Sonic. Not even close. In their original 1989 review, UK games magazine Raze called it “uninvolving and ultimately repetitive”, concluding that it’s one of those games you don’t mind receiving, but would think twice about buying. Let’s just say there’s a reason why the Kidd was replaced with a hog.
Thunder Force II
For some reason, space ship shoot-em-ups were all the rage in the late 80’s. At least in Japan. There’s so many of them it’s almost absurd. Especially considering that each game is pretty much six and half a dozen of the others. To be honest, I’m not a fan of this genre. Especially the bullet hell type games that seemed to be the bee’s knees back then.
Sega of course had several of their own shmups. Zaxxon, Fantasy Zone, and Thunder Force. Most people are probably familiar with the third entry in the franchise. It’s the one that tends to pop up most in compilations. Thunder Force II was the first to hit the Genesis though. Unlike its successor, it’s a top down that lets you freely navigate a large map. But you still do things like shoot enemy ships and land bases, dodge bullets, and collect power ups for your weapons. Standard stuff.
I died a lot playing this, as one would expect. I said I didn’t care much for the old 2D shmups, and I still don’t. However, I think this may very well be the best launch title so far. The graphics are more in line with what we came to expect from later Genesis releases. Sprites are detailed, and everything is crisp and colourful. The gameplay action is also silky smooth. While the voice samples leave something to be desired, the soundtrack is absolutely fantastic. That FM synth chip is really being put to strong use here, rather than the tinny audio that’s all too common in other Genesis games. Out of all the launch lineup, this would be the one I would have gotten.
Tommy Lasorda Baseball
Sega made a name for themselves in North America as the platform of choice for sports aficionados. Tommy Lasorda Baseball was the first such title for the Genesis, and the first to feature a celebrity endorsement. Lasorda had quite the baseball career; playing, coaching, and later managing the LA Dodgers. He was also apparently known for obscenity laden tirades. A man after my own heart. And at 93, he’s still alive and kicking, and presumably swearing up a storm.
When it comes to Tommy Lasorda Baseball, I’m about as good at it as I am at Real World Baseball. That is to say, not very. I couldn’t figure out how to hit the ball. Not that I was really bothered to spend enough time to learn. Sportsball is not my thing. Overall though, this is pretty decent for a 16-bit baseball simulator. Especially such an early one. Graphics look great and it’s got a fairly catchy sound track. There’s even some nice psudo-scaling effects on the ball when you hit one for the bleachers.
Like any good sports sim, there’s also a metagame underneath with player stats affecting hitting and pitching odds. Unfortunately, while 26 MLB cities are represented, players and teams are entirely fictional. There also seems to be no variation in stadiums. While you certainly wouldn’t want to put down MLB The Show for this, it would have been a lot of fun for baseball fans at the time.
I just want to add that the box art for this game is hilariously bad. It looks more like Bill Clinton than it does Lasorda.
Last Battle
Set in a post-apocalyptic wasteland, martial artist Aarzak must defeat the evil fighter Duke, and three generals who have kidnapped his girlfriend. If you’re getting some major Fist of the North Star vibes here, there’s a good reason for that. Yep, Aarzak is supposed to be Kenshiro. This is one of those cases where the game was renamed and slightly altered for North America because Japan thought we wouldn’t understand the source material.
As far as the game goes, it’s Altered Beast with a spiffy coat of paint. Complete with a lot of my same issues. I will say it does look great. Sprites are big and detailed for such an early Genesis title. Backgrounds are also decent. Gameplay is fairly uninspired though. Enemies are easy to tear through, and even the early boss I encountered was a cakewalk. Seems like it’s another one of those games a skilled player could easily barrel through in under half an hour. While it has a reputation for being a bad game, it really isn’t. It’s just painfully okay. There’s certainly far better Fist of the North Star titles out there. I personally suggest Lost Paradise on the PS4, also by Sega. There’s something magical about Kenshiro having Kiryu’s calm, baritone voice. This one though is something you can safely skip unless you’re a die hard fan.
Osomatsu-kun: Hachamecha Gekijō
Right, so remember how I said that Japanese developers like to alter certain titles because they’re “too Japanese” for Western markets? Well, they may actually have a point with this one. I’m not familiar with the Osomatsu-kun character. Though this game certainly does live up to its “Nonsense Theatre” subtitle.
I mean, just look at this. Rising sun in the background, bamboo forest. You play as a kid in a school uniform, fighting a big mouthed Oni with a bad teenage moustache. The second level has you fighting crabs with bouffant yakuza perms and big teeth. Yep, this just screams Japanese kids TV in the 80’s.
Is the gameplay any good though? Well, it’s alright. You have a slingshot you can attack enemies with. There’s also some light platforming here. Level design is a bit confusing. I fell down a pit only to emerge in a cave. Once I got through that, I was sent back to the beginning of the first level. So I didn’t die, but might as well have? There’s also these weird huts that you can entre to get tossed to different, seemingly random screens. It’s just pure chaos.
Overall, Osomatsu-kun is nothing special, nor any different than a lot of games that came before it on the Famicom and Sega Mark III. However, it’s a great game from a technical standpoint. Sprites are big, colourful, and detailed. There’s even some cool palette swapping effects to animate the backgrounds. Definitely unlike what people were used to seeing on 8-bit systems.
If I were looking for a kids game back in 1989, this is definitely heads and tails more enjoyable than Alex Kidd and the Enchanted Castle. However, I can see why it was never localized for Western markets.